Merge pull request #1444 from umap-project/commit-on-esc

Finish drawing line/polygon instead of cancelling when pressing Escape
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Yohan Boniface 2023-11-29 17:51:21 +01:00 committed by GitHub
commit ea8de2a4b9
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3 changed files with 139 additions and 2 deletions

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@ -108,7 +108,7 @@ L.U.DrawPolygonAction = L.U.BaseAction.extend({
options: { options: {
helpMenu: true, helpMenu: true,
className: 'umap-draw-polygon dark', className: 'umap-draw-polygon dark',
tooltip: `${L._('Draw a polygone')} (Ctrl+P)`, tooltip: `${L._('Draw a polygon')} (Ctrl+P)`,
}, },
addHooks: function () { addHooks: function () {

View file

@ -559,7 +559,7 @@ L.U.Map.include({
this.help.show('edit') this.help.show('edit')
} }
if (e.keyCode === L.U.Keys.ESC) { if (e.keyCode === L.U.Keys.ESC) {
if (this.editEnabled) this.editTools.stopDrawing() if (this.editEnabled) this.editTools.commitDrawing()
if (this.measureTools.enabled()) this.measureTools.stopDrawing() if (this.measureTools.enabled()) this.measureTools.stopDrawing()
} }
} }

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@ -0,0 +1,137 @@
from playwright.sync_api import expect
def test_draw_polyline(page, live_server, tilelayer):
page.goto(f"{live_server.url}/en/map/new/")
# Click on the Draw a line button on a new map.
create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
"Draw a polyline (Ctrl+L)"
)
create_line.click()
# Check no line is present by default.
# We target with the color, because there is also the drawing line guide (dash-array)
# around
lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
guide = page.locator(".leaflet-overlay-pane > svg > g > path")
expect(lines).to_have_count(0)
expect(guide).to_have_count(0)
# Click on the map, it will create a line.
map = page.locator("#map")
map.click(position={"x": 200, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
map.click(position={"x": 100, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
map.click(position={"x": 100, "y": 100})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
# Click again to finish
map.click(position={"x": 100, "y": 100})
expect(lines).to_have_count(1)
expect(guide).to_have_count(0)
def test_clicking_esc_should_finish_line(page, live_server, tilelayer):
page.goto(f"{live_server.url}/en/map/new/")
# Click on the Draw a line button on a new map.
create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
"Draw a polyline (Ctrl+L)"
)
create_line.click()
# Check no line is present by default.
# We target with the color, because there is also the drawing line guide (dash-array)
# around
lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
guide = page.locator(".leaflet-overlay-pane > svg > g > path")
expect(lines).to_have_count(0)
expect(guide).to_have_count(0)
# Click on the map, it will create a line.
map = page.locator("#map")
map.click(position={"x": 200, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
map.click(position={"x": 100, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
map.click(position={"x": 100, "y": 100})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
# Click ESC to finish
page.keyboard.press("Escape")
expect(lines).to_have_count(1)
expect(guide).to_have_count(0)
def test_draw_polygon(page, live_server, tilelayer):
page.goto(f"{live_server.url}/en/map/new/")
# Click on the Draw a polygon button on a new map.
create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
"Draw a polygon (Ctrl+P)"
)
create_line.click()
# Check no polygon is present by default.
# We target with the color, because there is also the drawing line guide (dash-array)
# around
lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
guide = page.locator(".leaflet-overlay-pane > svg > g > path")
expect(lines).to_have_count(0)
expect(guide).to_have_count(0)
# Click on the map, it will create a polygon.
map = page.locator("#map")
map.click(position={"x": 200, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
map.click(position={"x": 100, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(2)
map.click(position={"x": 100, "y": 100})
expect(lines).to_have_count(1)
expect(guide).to_have_count(2)
# Click again to finish
map.click(position={"x": 100, "y": 100})
expect(lines).to_have_count(1)
expect(guide).to_have_count(0)
def test_clicking_esc_should_finish_polygon(page, live_server, tilelayer):
page.goto(f"{live_server.url}/en/map/new/")
# Click on the Draw a polygon button on a new map.
create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
"Draw a polygon (Ctrl+P)"
)
create_line.click()
# Check no polygon is present by default.
# We target with the color, because there is also the drawing line guide (dash-array)
# around
lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
guide = page.locator(".leaflet-overlay-pane > svg > g > path")
expect(lines).to_have_count(0)
expect(guide).to_have_count(0)
# Click on the map, it will create a polygon.
map = page.locator("#map")
map.click(position={"x": 200, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(1)
map.click(position={"x": 100, "y": 200})
expect(lines).to_have_count(1)
expect(guide).to_have_count(2)
map.click(position={"x": 100, "y": 100})
expect(lines).to_have_count(1)
expect(guide).to_have_count(2)
# Click ESC to finish
page.keyboard.press("Escape")
expect(lines).to_have_count(1)
expect(guide).to_have_count(0)