Better way of handling escape while drawing
With previous fix (in 60c002f94a
), the
feature was created even if invalid.
cf #1428
This commit is contained in:
parent
417f1b9d08
commit
da2fb856c2
3 changed files with 116 additions and 5 deletions
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@ -1210,7 +1210,6 @@ L.U.TileLayerControl = L.Control.IconLayers.extend({
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L.Control.IconLayers.prototype.setLayers.call(this, layers.slice(0, maxShown))
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if (this.map.selected_tilelayer) this.setActiveLayer(this.map.selected_tilelayer)
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},
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})
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/* Used in edit mode to define the default tilelayer */
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@ -1582,11 +1581,15 @@ L.U.Editable = L.Editable.extend({
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'editable:drawing:start editable:drawing:click editable:drawing:move',
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this.drawingTooltip
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)
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this.on('editable:drawing:end', this.closeTooltip)
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this.on('editable:drawing:end', (e) => {
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this.closeTooltip()
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// Leaflet.Editable will delete the drawn shape if invalid
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// (eg. line has only one drawn point)
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// So let's check if the layer has no more shape
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if (!e.layer.hasGeom()) e.layer.del()
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})
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// Layer for items added by users
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this.on('editable:drawing:cancel', (e) => {
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if (e.layer._latlngs && e.layer._latlngs.length < e.layer.editor.MIN_VERTEX)
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e.layer.del()
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if (e.layer instanceof L.U.Marker) e.layer.del()
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})
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this.on('editable:drawing:commit', function (e) {
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@ -577,7 +577,9 @@ L.U.Map.include({
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this.help.show('edit')
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}
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if (e.keyCode === L.U.Keys.ESC) {
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if (this.editEnabled) this.editTools.commitDrawing()
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if (this.editEnabled && this.editTools.drawing()) {
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this.editTools.stopDrawing()
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}
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if (this.measureTools.enabled()) this.measureTools.stopDrawing()
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}
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}
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@ -69,6 +69,58 @@ def test_clicking_esc_should_finish_line(page, live_server, tilelayer):
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expect(guide).to_have_count(0)
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def test_clicking_esc_should_delete_line_if_empty(page, live_server, tilelayer):
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page.goto(f"{live_server.url}/en/map/new/")
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# Click on the Draw a line button on a new map.
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create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
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"Draw a polyline (Ctrl+L)"
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)
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create_line.click()
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# Check no line is present by default.
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# We target with the color, because there is also the drawing line guide (dash-array)
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# around
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lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
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guide = page.locator(".leaflet-overlay-pane > svg > g > path")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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map = page.locator("#map")
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map.click(position={"x": 200, "y": 200})
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# At this stage, the line as one element, it should not be created
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# on pressing esc, as invalid
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# Click ESC to finish
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page.keyboard.press("Escape")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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def test_clicking_esc_should_delete_line_if_invalid(page, live_server, tilelayer):
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page.goto(f"{live_server.url}/en/map/new/")
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# Click on the Draw a line button on a new map.
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create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
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"Draw a polyline (Ctrl+L)"
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)
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create_line.click()
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# Check no line is present by default.
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# We target with the color, because there is also the drawing line guide (dash-array)
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# around
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lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
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guide = page.locator(".leaflet-overlay-pane > svg > g > path")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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# At this stage, the line as no element, it should not be created
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# on pressing esc
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# Click ESC to finish
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page.keyboard.press("Escape")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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def test_draw_polygon(page, live_server, tilelayer):
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page.goto(f"{live_server.url}/en/map/new/")
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@ -135,3 +187,57 @@ def test_clicking_esc_should_finish_polygon(page, live_server, tilelayer):
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page.keyboard.press("Escape")
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expect(lines).to_have_count(1)
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expect(guide).to_have_count(0)
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def test_clicking_esc_should_delete_polygon_if_empty(page, live_server, tilelayer):
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page.goto(f"{live_server.url}/en/map/new/")
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# Click on the Draw a polygon button on a new map.
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create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
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"Draw a polygon (Ctrl+P)"
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)
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create_line.click()
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# Check no polygon is present by default.
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# We target with the color, because there is also the drawing line guide (dash-array)
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# around
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lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
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guide = page.locator(".leaflet-overlay-pane > svg > g > path")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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# Click ESC to finish, no polygon should have been created
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page.keyboard.press("Escape")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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def test_clicking_esc_should_delete_polygon_if_invalid(page, live_server, tilelayer):
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page.goto(f"{live_server.url}/en/map/new/")
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# Click on the Draw a polygon button on a new map.
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create_line = page.locator(".leaflet-control-toolbar ").get_by_title(
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"Draw a polygon (Ctrl+P)"
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)
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create_line.click()
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# Check no polygon is present by default.
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# We target with the color, because there is also the drawing line guide (dash-array)
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# around
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lines = page.locator(".leaflet-overlay-pane path[stroke='DarkBlue']")
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guide = page.locator(".leaflet-overlay-pane > svg > g > path")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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# Click on the map twice, it will start a polygon.
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map = page.locator("#map")
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map.click(position={"x": 200, "y": 200})
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expect(lines).to_have_count(1)
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expect(guide).to_have_count(1)
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map.click(position={"x": 100, "y": 200})
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expect(lines).to_have_count(1)
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expect(guide).to_have_count(2)
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# Click ESC to finish, the polygon is invalid, it should not be persisted
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page.keyboard.press("Escape")
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expect(lines).to_have_count(0)
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expect(guide).to_have_count(0)
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