clean up dead code and improve stats
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parent
bd361e40ee
commit
e0c2a5c95e
1 changed files with 30 additions and 61 deletions
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@ -8,43 +8,6 @@ fn signal(_: c_int) callconv(.C) void {
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done = true;
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}
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var column: u8 = 0;
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var line: u8 = 0;
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fn nextColumn() u8 {
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const c = column;
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column = (column + 7) % 80;
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return c + 1;
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}
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fn nextLine() u8 {
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const l = line;
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line = (line + 27) % 24;
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return l + 1;
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}
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var red: u8 = 0;
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var green: u8 = 0;
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var blue: u8 = 0;
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inline fn nextRed() u8 {
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const r = red;
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red +%= 31;
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return r;
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}
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inline fn nextGreen() u8 {
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const g = green;
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green +%= 43;
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return g;
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}
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inline fn nextBlue() u8 {
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const b = blue;
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blue +%= 67;
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return b;
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}
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const alloc = gpa.allocator();
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@ -160,6 +123,10 @@ pub fn main() !void {
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std.debug.print("finished sending data...\n", .{});
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}
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std.debug.print("time to send data: ", .{});
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{
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var value = elapsed;
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const units = [_]struct {
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name: []const u8,
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factor: u64,
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@ -177,16 +144,18 @@ pub fn main() !void {
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var i: usize = 0;
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for (units) |unit| {
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if (elapsed > unit.factor) {
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if (value > unit.factor) {
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if (i > 0) std.debug.print(" ", .{});
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const r = elapsed % unit.factor;
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const x = (elapsed - r) / unit.factor;
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const r = value % unit.factor;
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const x = (value - r) / unit.factor;
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std.debug.print("{d}{s}", .{ x, unit.name });
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elapsed = r;
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value = r;
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i += 1;
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}
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}
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}
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std.debug.print("\n", .{});
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std.debug.print("{d}\n", .{written.len});
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std.debug.print("bytes written {d}\n", .{written.len});
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std.debug.print("{d:>6.2} MiB/s\n", .{(@as(f64, @floatFromInt(written.len)) / (1024.0 * 1024.0)) / (@as(f64, @floatFromInt(elapsed)) / std.time.ns_per_s)});
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}
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